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Creating external libraries for Unity

and jump straight to our errors

Present the problem

Show the result

Introduce external dlls

Possible issues

Code Example and git repo

when should we use dlls?

good question! I can’t think of additional good scenarios, except when using c++ or c interops. However, considering Unity’s integrated tools like the package manager for sharing and versioning Unity-specific code and assets, and assembly definitions for reducing compilation times, using DLLs may not be as compelling in a Unity-only context.

As always, the choice between using DLLs or Unity’s built-in features will depend on your project’s specific requirements and constraints.

— Afterword —

Well, it’s been abandoned here on the blog for a while. More than a year. While I don’t want to set expectations too high - I intend to continue posting here more frequently moving forward.

I wanted to do many things here - setting up a portfolio, writing micro-entries and making the site more responsive. But investigating into that made me abandon the original goal of this blog - creating quality content

// TODO:: explaining recent developments // TODO: explaining only teaching makes you learn things more deeply