Present the problem
Show the result
Introduce external dlls
Possible issues
Code Example and git repo
when should we use dlls?
good question! I can’t think of additional good scenarios, except when using c++ or c interops. However, considering Unity’s integrated tools like the package manager for sharing and versioning Unity-specific code and assets, and assembly definitions for reducing compilation times, using DLLs may not be as compelling in a Unity-only context.
As always, the choice between using DLLs or Unity’s built-in features will depend on your project’s specific requirements and constraints.
— Afterword —
Well, it’s been abandoned here on the blog for a while. More than a year. While I don’t want to set expectations too high - I intend to continue posting here more frequently moving forward.
I wanted to do many things here - setting up a portfolio, writing micro-entries and making the site more responsive. But investigating into that made me abandon the original goal of this blog - creating quality content
// TODO:: explaining recent developments // TODO: explaining only teaching makes you learn things more deeply
