~/blog · refactoring dumpster fires

Master
the Disaster

Amit Netanel's Dev Log

Notes on Game Dev, Unity, Editor Tooling and Tech Art — written by a tired engineer who has seen some things.

amit@disaster — zsh
> whoami
# game dev · software engineer · IL
# 8 mechanical keyboards
 
> cat topics.txt
unity shaders tooling
serialization books
 
> npm publish unity-shell
+ published v1.0.0 🎉
>

Latest dispatch

// pinned
July 23, 2026 · unity

Exploding Sheep - Minesweeper, but the mines are woolly and the numbers lie a little

Or - what happens when a shepherd, a dog named Wilson, and a can of beans walk into a minefield

TL;DR - Exploding Sheep is a free, browser-playable puzzle game where you guide a shepherd through a minefield, using sheep as shields and Minesweeper logic that has been gently bent to be...

#unity#game-dev#puzzle#itchRead →

Latest writing

// archive · 9
#macos
July 17, 2026

Quick Study - an offline Magic card index for your menu bar

TL;DR - I built Quick Study, a small Spotlight-style macOS menu-bar app for looking up Magic: The Gathering cards. Global hotkey, type a name,...

Read →
#unity
July 5, 2026

Favorite Assets - bookmarks for your Unity project

TL;DR - I made a small Unity Editor package that lets you bookmark assets and folders into a dedicated window, with groups and sorting....

Read →
#unity
February 12, 2024

What did I learn from teaching Unity?

This past summer, before the war shuffled our priorities, I had the opportunity to teach a beginner’s course in Unity at The Academic College...

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#unity
April 15, 2022

Unity Shell - run command-line tasks from Unity

TL;DR - I forked a repository for a package that simplifies working with the command line in the Unity Editor, and made it more...

Read →
#meta
February 7, 2022

Book Review - How to take Smart Notes

I have a friend that stopped smoking once. He actually tried multiple times, but that time stuck the longest, at least until our current...

Read →
#leadership
January 23, 2022

Book Review - Extreme Ownership

Haha! I made it with 364 days without a blog post, which means it was not a full year. So I stand by new...

Read →
#Unity
January 24, 2021

Scene Navigation tool implemented easily with Odin

How to create a Scene Navigation tool with Odin

Read →
#Unity
November 9, 2020

How to copy Transform values from Play Mode into Edit Mode in Unity

Read →
#Unity
July 22, 2020

How to create a gradient with Unity's Shader Graph?

Gradients. They are everywhere. From menus, to backgrounds, particle systems and even our skies - gradients are important for our games. The blending from...

Read →

Podcast

// on the mic · 2
The Transform Moversconversations on change & craft

Conversations about moving teams, tools and people forward — the messy, human side of building software and shipping change.

Tech Debt Clubpaying down the interest, one episode at a time

Honest talk about the cruft we all live with — refactoring, legacy systems, and the engineering culture that lets tech debt pile up (or not).

Projects

// shipped & open-source · 2
// macos · tools

Quick Study

Open source

A Spotlight-style macOS menu-bar app for looking up Magic: The Gathering cards - global hotkey, type a name, see the card. Fully offline after a single...

Read the post →
// unity · puzzle game

Exploding Sheep

With Moshe Gilboa & crew

A free, browser-playable puzzle game: guide a shepherd through a minefield, using sheep as shields and Minesweeper logic that’s been gently bent to be fun (the...

Read the post →

Let's talk

// say hi
~/contact · open inbox · open for work

Got a wicked tech
issue? Let's jam.

I'm available for consultation and freelance work. Unity architecture, editor tooling, build pipelines, performance rescues, or a second pair of eyes on a codebase that has started to smell — I've spent years untangling exactly that, and I'm happy to do it for you too.

Not hiring? Still write. Questions, collaborations, game-jam invites, or just to argue about mechanical keyboards — I read everything.