Conversations about moving teams, tools and people forward — the messy, human side of building software and shipping change.
Master
the Disaster
Amit Netanel's Dev Log
Notes on Game Dev, Unity, Editor Tooling and Tech Art — written by a tired engineer who has seen some things.
Latest dispatch
// pinned
Exploding Sheep - Minesweeper, but the mines are woolly and the numbers lie a little
Or - what happens when a shepherd, a dog named Wilson, and a can of beans walk into a minefield
TL;DR - Exploding Sheep is a free, browser-playable puzzle game where you guide a shepherd through a minefield, using sheep as shields and Minesweeper logic that has been gently bent to be...
Latest writing
// archive · 9
#macosQuick Study - an offline Magic card index for your menu bar
TL;DR - I built Quick Study, a small Spotlight-style macOS menu-bar app for looking up Magic: The Gathering cards. Global hotkey, type a name,...
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#unityFavorite Assets - bookmarks for your Unity project
TL;DR - I made a small Unity Editor package that lets you bookmark assets and folders into a dedicated window, with groups and sorting....
Read →What did I learn from teaching Unity?
This past summer, before the war shuffled our priorities, I had the opportunity to teach a beginner’s course in Unity at The Academic College...
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#unityUnity Shell - run command-line tasks from Unity
TL;DR - I forked a repository for a package that simplifies working with the command line in the Unity Editor, and made it more...
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#metaBook Review - How to take Smart Notes
I have a friend that stopped smoking once. He actually tried multiple times, but that time stuck the longest, at least until our current...
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#leadershipBook Review - Extreme Ownership
Haha! I made it with 364 days without a blog post, which means it was not a full year. So I stand by new...
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#UnityScene Navigation tool implemented easily with Odin
How to create a Scene Navigation tool with Odin
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#UnityHow to copy Transform values from Play Mode into Edit Mode in Unity
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#UnityHow to create a gradient with Unity's Shader Graph?
Gradients. They are everywhere. From menus, to backgrounds, particle systems and even our skies - gradients are important for our games. The blending from...
Read →Podcast
// on the mic · 2Honest talk about the cruft we all live with — refactoring, legacy systems, and the engineering culture that lets tech debt pile up (or not).
Projects
// shipped & open-source · 2
// macos · toolsQuick Study
Open sourceA Spotlight-style macOS menu-bar app for looking up Magic: The Gathering cards - global hotkey, type a name, see the card. Fully offline after a single...
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// unity · puzzle gameExploding Sheep
With Moshe Gilboa & crewA free, browser-playable puzzle game: guide a shepherd through a minefield, using sheep as shields and Minesweeper logic that’s been gently bent to be fun (the...
Read the post →Let's talk
// say hiGot a wicked tech
issue? Let's jam.
I'm available for consultation and freelance work. Unity architecture, editor tooling, build pipelines, performance rescues, or a second pair of eyes on a codebase that has started to smell — I've spent years untangling exactly that, and I'm happy to do it for you too.
Not hiring? Still write. Questions, collaborations, game-jam invites, or just to argue about mechanical keyboards — I read everything.