~/blog · refactoring dumpster fires

Master
the Disaster

Amit Netanel's Dev Log

Notes on Game Dev, Unity, Editor Tooling and Tech Art — written by a tired engineer who has seen some things.

amit@disaster — zsh
> whoami
# game dev · software engineer · IL
# 8 mechanical keyboards
 
> cat topics.txt
unity shaders tooling
serialization books
 
> npm publish unity-shell
+ published v1.0.0 🎉
>

Latest dispatch

// pinned
July 17, 2026 · macos

Quick Study - an offline Magic card index for your menu bar

Or - the train has no WiFi and it makes me sad

TL;DR - I built Quick Study, a small Spotlight-style macOS menu-bar app for looking up Magic: The Gathering cards. Global hotkey, type a name, see the card - fully offline after a...

#macos#tools#mtg#swiftRead →

Latest writing

// archive · 8
#unity
July 5, 2026

Favorite Assets - bookmarks for your Unity project

TL;DR - I made a small Unity Editor package that lets you bookmark assets and folders into a dedicated window, with groups and sorting....

Read →
#unity
February 12, 2024

What did I learn from teaching Unity?

This past summer, before the war shuffled our priorities, I had the opportunity to teach a beginner’s course in Unity at The Academic College...

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#unity
April 15, 2022

Unity Shell - run command-line tasks from Unity

TL;DR - I forked a repository for a package that simplifies working with the command line in the Unity Editor, and made it more...

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#meta
February 7, 2022

Book Review - How to take Smart Notes

I have a friend that stopped smoking once. He actually tried multiple times, but that time stuck the longest, at least until our current...

Read →
#leadership
January 23, 2022

Book Review - Extreme Ownership

Haha! I made it with 364 days without a blog post, which means it was not a full year. So I stand by new...

Read →
#Unity
January 24, 2021

Scene Navigation tool implemented easily with Odin

How to create a Scene Navigation tool with Odin

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#Unity
November 9, 2020

How to copy Transform values from Play Mode into Edit Mode in Unity

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#Unity
July 22, 2020

How to create a gradient with Unity's Shader Graph?

Gradients. They are everywhere. From menus, to backgrounds, particle systems and even our skies - gradients are important for our games. The blending from...

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Podcast

// on the mic · 2
The Transform Moversconversations on change & craft

Conversations about moving teams, tools and people forward — the messy, human side of building software and shipping change.

Tech Debt Clubpaying down the interest, one episode at a time

Honest talk about the cruft we all live with — refactoring, legacy systems, and the engineering culture that lets tech debt pile up (or not).

Projects

// shipped & open-source · 1

Let's talk

// say hi
~/contact · open inbox

Got a weird tooling
problem? Let's jam.

Questions, collaborations, game-jam invites, or just to argue about mechanical keyboards — I read everything.