~/about · whoami

About

I’m Amit Netanel — a game developer and software engineer from Jerusalem. I build games, and more often, I build the tools, pipelines and architecture that other people build games with. Unity and C# are my daily drivers; the mess underneath them is my actual specialty.

Twenty years in, roughly: eight of them in games, the rest in backends, fullstack, mobile and DevOps. I’ve been a developer, a tech lead, a lecturer, a podcaster and a one-man consultancy — sometimes several of those in the same week.

The TL;DR

Right now

  • Unity Developer Glaive Games 2025 → now
  • Lecturer in Computer Science — VR/AR development with Unity The Academic College of Tel Aviv-Yaffo 2023 → now
  • Freelance Game Developer & Consultant Mezookan Games Studio 2019 → now

Previously

  • Podcast Host — מזיזי הטרנספורמים / The Transform Movers with Yura Sokolov 2022 – 2025
  • Unity Tech Lead, Platform group PAPAYA 2024 – 2025
  • Unity Developer — Fish of Fortune, 3D Match Resort Whalo 2023 – 2024
  • Unity Developer — Card Kings, Merge Stories Jelly Button 2019 – 2022
  • Senior Software Developer — Rails, AngularJS, and a lot of DevOps A startup that never left stealth 2016 – 2019
  • Senior Software Developer — Rails web client, iOS app, scraping infrastructure Wispa 2013 – 2016
  • Senior Software Developer — led an online sports-betting platform Jivy Group 2012 – 2013
  • Software Developer → Operations Team Lead (team of 9) Unit 8200, IDF Intelligence Corps 2006 – 2011

Studied

  • Game and Interactive Media Design Mentor College 2018 – 2019
  • B.Sc. Biology Tel Aviv University 2012 – 2016

Also: Unity Certified Professional Programmer, and JLPT N5, which mostly proves I can order food.

The things that don’t fit in a CV

  • I’m programming-language and ecosystem agnostic. Web-scraping bots in Python, games in Unity, fullstack in Angular/Rails, photo processing in Matlab, mainframe migrations in C#. I’ve seen some s$#@!

  • What actually gets me out of bed: tools for level design, shader programming, 3D software rendering, procedural generation, mobile performance optimization, constraint-based game programming, and build pipelines that don’t ruin anyone’s afternoon.

  • I care loudly about clean code and craftsmanship. Three years of podcasting about it with Yura will do that to a person.

  • I currently own 7 mechanical keyboards. I wonder if my 1986 Model M qualifies; if it does then I own 8.

  • In my limited spare time I learn Japanese (via a wicked combination of Duolingo, WaniKani, KaniWani, Anki Flashcards of Genki I && II and Tandem). しかし、私はまだ上手していません.

  • I run a Dungeons & Dragons campaign, ostensibly to practice writing and game design. Mostly it’s an excuse to make my friends roll dice.

  • Mezookan is Hebrew for ‘bearded’. My strength stems from my beard.

Working together
For the last few years I've been consulting for studios and startups — untangling Unity architecture, building editor tooling, fixing build pipelines, rescuing frame rates, and helping teams find a road to continuous technical success. Got an idea you want to make real, or a codebase that's started to fight back? Let's talk.