About
I’m Amit Netanel — a game developer and software engineer from Jerusalem. I build games, and more often, I build the tools, pipelines and architecture that other people build games with. Unity and C# are my daily drivers; the mess underneath them is my actual specialty.
Twenty years in, roughly: eight of them in games, the rest in backends, fullstack, mobile and DevOps. I’ve been a developer, a tech lead, a lecturer, a podcaster and a one-man consultancy — sometimes several of those in the same week.
The TL;DR
Right now
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Unity Developer
Glaive Games
2025 → now
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Lecturer in Computer Science — VR/AR development with Unity
The Academic College of Tel Aviv-Yaffo
2023 → now
- M Freelance Game Developer & Consultant Mezookan Games Studio 2019 → now
Previously
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Podcast Host — מזיזי הטרנספורמים / The Transform Movers
with Yura Sokolov
2022 – 2025
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Unity Tech Lead, Platform group
PAPAYA
2024 – 2025
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Unity Developer — Fish of Fortune, 3D Match Resort
Whalo
2023 – 2024
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Unity Developer — Card Kings, Merge Stories
Jelly Button
2019 – 2022
- S Senior Software Developer — Rails, AngularJS, and a lot of DevOps A startup that never left stealth 2016 – 2019
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Senior Software Developer — Rails web client, iOS app, scraping infrastructure
Wispa
2013 – 2016
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Senior Software Developer — led an online sports-betting platform
Jivy Group
2012 – 2013
- 8200 Software Developer → Operations Team Lead (team of 9) Unit 8200, IDF Intelligence Corps 2006 – 2011
Studied
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Game and Interactive Media Design
Mentor College
2018 – 2019
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B.Sc. Biology
Tel Aviv University
2012 – 2016
Also: Unity Certified Professional Programmer, and JLPT N5, which mostly proves I can order food.
The things that don’t fit in a CV
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I’m programming-language and ecosystem agnostic. Web-scraping bots in Python, games in Unity, fullstack in Angular/Rails, photo processing in Matlab, mainframe migrations in C#. I’ve seen some s$#@!
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What actually gets me out of bed: tools for level design, shader programming, 3D software rendering, procedural generation, mobile performance optimization, constraint-based game programming, and build pipelines that don’t ruin anyone’s afternoon.
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I care loudly about clean code and craftsmanship. Three years of podcasting about it with Yura will do that to a person.
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I currently own 7 mechanical keyboards. I wonder if my 1986 Model M qualifies; if it does then I own 8.
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In my limited spare time I learn Japanese (via a wicked combination of Duolingo, WaniKani, KaniWani, Anki Flashcards of Genki I && II and Tandem). しかし、私はまだ上手していません.
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I run a Dungeons & Dragons campaign, ostensibly to practice writing and game design. Mostly it’s an excuse to make my friends roll dice.
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Mezookan is Hebrew for ‘bearded’. My strength stems from my beard.