These are (some) of the assets I use when I make games with Unity. They are categorized freeformly by I how I see them.
When I will finish my post about assets (based on a talk I gave at MakeGamesJLM), I will also link it here and add some information about each asset and why it’s worth your money. But for now, just know that an asset marked with :pizza: means that it’s great for game jams!
A short disclaimer - the asset store links are affiliated links. If you end up buying the asset through them you pay the same, but I a percentage of that… Which I can re-invest in other Unity Assets! And cover them for this blog. A good deal all around.
Unity Packages
These can be installed using the Unity Package Manager and are worth their weight in gold. Well, they are just a few megs each.
Inspector & Editor extensions
Animations & Juice
DOTween :pizza:
Text Animator :pizza:
Programming Libraries
These are packages that can help you program a bit smarter or faster. Or cleaner. We love SOLID programming here!
Time-Savers
These are systems you really don’t want to re-create for every game. At least while prototyping. Things like controllers, save system, etc..
Shaders
All-in-1-shader :pizza:
Asset Packs
These packs contain many assets that are either great for beginners, programmers or just ‘lazy devs’. They are also have to be versatile, extendable, and easy to use to get here.
Kenney’s Game Assets :pizza:
Epic Toon FX :pizza:
Systems
These are whole gameplay systems that are worth looking into if you are not interested in writing an entire engine for a prototype or even a small game.
Dialogue System + Yarn Spinner
Platform-Specific
Steamworks Complete - the one-stop-shop for steam releases. Integrate with Achievements, chat, voice, Cloud Saves, and everything else Steam-related.
Novel Abilities
These assets do either something special, that is either hard to reproduce, or just doesn’t worth the time for most people to try to.
Curved World - if you don’t have the time to develop your own complex vertex displacement shader - you can use this to create mind-bending-inception-inspired effects. Or simply light-bend the event horizon.